![]() ![]() ![]() Fit him with belts that help his will save bonus, or those that are immune to mind affecting. Carth has no access to implants unless you're willing to gain the necessary feats, so concentrate on his regular equipment. A great armor find early in the game is the Republic mod armor-and this too is upgradeable. Instead, put him in Davik's warsuit, or, for a cool look, the Echani battle armor. Carth can wear any armor, but keeping away from melee combat means he doesn't rely completely on movement try putting him in Mandalorian battle armor.Ĭarth starts with reasonable dexterity, so don't fit him with armor thats so heavy it negates his dexterity modifier. Place a second pistol in his other hand the natural choice is Bendak Staarkiller's Pistol, which is also upgradeable. Do not replace this weapon, as it can be made into one of the finest around. The best melee weapon for him is Yusani's brand this is double-bladed, so you get two attacks per round.Ĭarth starts with his own weapon (Carth's blaster) it's a good starting weapon that becomes more impressive the further you upgrade it. When you reach Kashyyyk, seek out Bacca's Ceremonial blade (upgradeable). Concentrate on his melee fighting: Zaalbars weapons should commence with the prototype vibrosword you find on the Endar Spire it's only slightly better than a regular vibrosword but is upgradeable. Zaalbar can't wear body armor, so equip him with Brejik's arm band and belt for a +5 resistance to physical damage, and one of the better forearm shields. Finally, tie shields around her arm slots, as with any other character. Belts should help her fortitude try the cardio-regulator, and later into your adventure, fix her with the adrenaline stimulator (+2 dexterity, +4 all saving throws). Place any gauntlet on Bastila that helps her dexterity (thus allowing her to dodge attacks). The ultimate headgear is the circlet of Saresh (+5 wisdom against Force powers), and despite being a unique item, it serves bastila well. Also try a damind crystal for Bastila, which gives an excellent increase in damage and attack bonus.īastila's face should be covered by a mask of some kind, such as the Verpine headband (this increases her will saving throws). Remember that all crystals you collect should be shared among the more melee-specific Jedi (Bastila, Juhani, optionally your own character, but not Jolee because he is less of a melee specialist). As with all lightsabers, this is upgradeable a good choice is to affix a bondar crystal to her weapon 10 percent of the time you hit, your enemy makes a low difficulty check save to avoid being stunned for six seconds. It's a good idea to let her keep her double bladed lightsaber the entire game. Since she can't wear armor at first, you should find a Jedi robe for her as soon as you can. thanks to Dark Lord Deagle for pointing this out. The death-giving answers are:volcanic, desert and barren. In the computer system that say name the 3 life-giving planets the answers are: oceanic, grassland and abboreal. When you have completed both test the door that is behind the anceint droid will open allowing you to get the star maps information. There will be another droid which you kill and then when the ancient computer starts asking you the questions again here are the answers:1.OCEANIC, 2.GRASSLAND, 3.DESERT. Go back into the room with the ancient droid that you talked to earlier and go past him into the room to his left. Nothing will happen right away because you have only done one test. When you finally get to the computer and it asks you the questions the correct answers are: 1.VOLCANIC, 2.DESERT, 3.BEREN. Go to the door to the right of the droid and there will be another droid which you have to kill. This droid will tell you that you have to do two test to prove yourself. When you enter the ancient tombs that you are sent to investigate, on Dantooine, you walk forward until you get to a ancient droid which you talk to. You also receive a lot of Dark Side points if you opt to do this. Dak should be alive (as long as Juhani is not with you), so you can talk to him and kill him over and over again! The lightsaber crystals you get from Dak are worth nearly 2000 credits each on Yavin 4. Now go out of the cantina and take a left to the valley where the entrance to the Sith Academy is, and turn right back around and go into the cantina again. After you kill him, collect his remains, including 150 credits and a lightsaber crystal. You will be able to tell him that you are going to kill him and you will fight. Go there and talk with him WITHOUT Juhani. Dak is bitter and will leave and be in the cantina. There is a character off to the left in the Valley of the Dark Lords named Dak Vesser.Īsk him who he is and Juhani will recognize him as a lost Jedi lover. ![]() When your character gets to Korriban, head to the Sith academy, outside the tombs (where the archeologists are) and be sure to take Juhani with you. ![]()
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